Free multi-choice patience activity template

When I worked as a teacher, as well as using technology during the teaching and learning process, I also often used it to create activities that didn’t use technology during the actual session. One such activity that I created is something I have called ‘multi-choice patience’. This is a series of ‘cards’ that are printed out and given to the students. Each card is numbered and contains a multiple choice question, with 4 possible answers (1 correct and 3 wrong). Answering each question directs the learner to the next card. To complete the activity the learners have to create ‘loops’ e.g. if using the 36 card set, the answer to the 6th card, should point back to the 1st card in that loop. If it doesn’t then one of the 6 questions has been incorrectly answered, but the learner doesn’t know which one, so they have to go back and try different options, until they correctly complete the loop. Once a loop is created, they pick another card from the pack and start again trying to create a ‘loop’.

Multi choice patience

Screenshot of the multi-choice patience activity

I generally used this activity in the last week of term, when the learners were not up for anything too heavy – I would have the learners in groups of about 4, and they would race against the other groups to see which group could complete the challenge the quickest.

To create the cards, I created a template in excel, where I entered the questions and answers, and the computer randomised the answer order, and worked out the ‘loops’, randomly changing the options each time, and it is this template that I have shared so others can create similar activities.

If a teacher wants to be even cleverer, you get the learners to design the questions in one week (and you could set up something like a Google form that the learners populate) – you then check the questions, copy them into the grid, print out and cut up.

I have recently changed the template, so rather than being limited to having to have exactly 36 questions, it will now work with either 36, 30, 25 or 20 questions.

The template itself can be directly downloaded from:

http://www.a6training.co.uk/resources/MultipleChoicePatience2017.xls

A complete example can be downloaded from:

http://www.a6training.co.uk/resources/MultipleChoicePatienceEXAMPLE.xls

And other similar activity templates can be viewed at:

http://www.a6training.co.uk/resources_class_management.php

A video showing how to use the multi-choice patience template is:

Using ‘game’ and activity templates in education

This is idea 1, in a series on ‘putting the fun back into fundamental learning‘.

One of the changes to the Inspections framework within FE within the UK, is that inspectors are now looking to see if students are enjoying themselves whilst they are learning. This is actually proving a really big challenge for some educators.

One way that technology can be used to bring an element of ‘fun’ back into the learning process is by using game type activities as part of the process. I am not talking about high-tec immersive type games, but much simpler, types of activity, were the tutor enters the basic information about their subject and the computer converts this into an activity. We are lucky that there are many different game and activity templates out there, so we can use a wide variety in our teaching and learning (learners will quickly get bored of doing lots of crosswords, or lots of multi-choice questions).

Some people think that games shouldn’t be used in education as they question the learning value of them, but one thing that a good ‘game type activity’ can do, is encourage repetition, which for learning basic facts, is recognised as an essential part of the learning process, yet one that is hard to achieve in FE and HE.

I used to use QUIA (see below for details) a lot in my teaching, and because I taught sport science students (who are naturally competitive) they would often repeat activities many times to try and get a better score (especially if I did the activity first to set a target) – this for me was a great way to cover key information, e.g. names of bones, muscle actions, definitions of physical terms etc.

Here I will describe 3 examples of web based tools that can be used for this purpose


Quia

http://www.quia.com/ is an excellent resource, although it does have a cost attached to it of $50 per year if you want to create your own activities.

  • You can create activities, where you enter the information, and it turns that into a game type activity for you. Activities include battleships, matching pairs, wordsearches, ordered lists etc.
  • There are quizzes, which even has built in tracking so that you can track which students have done what.
  • There are survey options which are easy to use and easy to analyse afterwards, and many other options.

I personally think that the $50 per year is worth paying due to the amount of time that it can save and the quality of the final products, but even if you don’t pay, there are many activities that are on their site which have been shared by tutors which you can do for free, if you go to http://www.quia.com/shared/ you will see the list of subjects covered, then looking into any of them will reveal thousands of created resources, that you can use with learners, by just copying and sharing the URL.


StudyStack

http://www.studystack.com/ works on pairs of information (e.g. capital city and country, author and book, psychologist and theory etc). You can either use an activity that has created by someone else, or create your own for free. Once created the pairs of information are turned into various game types, including anagrams, crosswords etc, but also simple kinesthetic type games such as hungry bug, which is like the game snakes that used to appear on early mobile phones. Young people in particular will sometimes play these retro type games for hours at times, so if we can use this for education then brilliant. The output isn’t a polished as QUIA, and the site does have advertising on it, but for ease of use and to provide variety, and being free is an excellent site. An example of a hungry bug activity created by someone else is http://www.studystack.com/hungrybug-49086 – if you then click on the icons below the activity you can play different games with the same sets of words.


Jigsaw Planet

http://www.jigsawplanet.com/ is a web based jigsaw creating site. You can either do one of their preloaded jigsaws, or more likely we can create our own. All we need to do is upload an image, select the number of pieces, and the piece shape and it will convert this into a jigsaw for us. So for example if we wanted the students to learn a table of important but uninteresting information, we could convert the table into an image (by just doing a print screen, or using a tool like Snippy to capture a region of the screen containing the table), upload this to Jigsaw Planet and away you go. An Example of this, using a simple table of information based on countries can be found at http://www.jigsawplanet.com/?rc=play&pid=29a2685d793d


There are many other tools out there, but these are 3 web based ones (and therefore easy to manage) that I particularly like.